Files
builazoo/web/js/config.js
ncantu c7d389ecbb Lint: fix errors and remove unused variables
**Motivations:**
- Ensure lint config is not degraded and fix all lint errors for pousse workflow.

**Root causes:**
- Unused variables kept with _ prefix instead of removed (_row, _questReward, _i).
- getAnimalBlockOrigin had 5 parameters (max 4).
- use of continue statement (no-continue rule).

**Correctifs:**
- ESLint config verified; no eslint-disable in codebase.
- Removed unused variable _row (biome-rules); removed dead function _questReward (quests); removed unused map param _i (state.js).
- getAnimalBlockOrigin refactored to 4 params (pos object instead of x, y).
- Replaced continue with if (cell) block in normalizeLoadedCells (state.js).
- JSDoc param names aligned with _height, _y (biome-rules).

**Evolutions:**
- (none)

**Pages affectées:**
- web/js/biome-rules.js
- web/js/quests.js
- web/js/state.js
- web/js/placement.js
2026-03-04 15:32:27 +01:00

238 lines
6.6 KiB
JavaScript

/** @type {{ DataStoreName: string, StateVersion: number, IncomeTickMs: number, SaveIntervalMs: number, Plot: object, Conveyor: object, Mutation: object, Events: object, Visitor: object, Time: object, Weather: object, Quests: object, Prestige: object }} */
export const GameConfig = {
DataStoreName: "BuildAZooWeb_v1",
StateVersion: 2,
/** Game loop interval (ms). Minimum 5000 to limit DB/API load. */
IncomeTickMs: 5000,
/** Save to localStorage/API at most every this many ms. */
SaveIntervalMs: 5000,
Plot: {
BaseWidth: 6,
BaseHeight: 6,
MaxLevel: 8,
ExpandByLevel: 2,
BaseUpgradeCost: 300,
UpgradeGrowth: 1.7,
},
Conveyor: {
MaxLevel: 8,
BaseUpgradeCost: 250,
UpgradeGrowth: 1.65,
OfferCount: 3,
/** Min seconds between conveyor offer refresh. >= 5 to limit load. */
RefreshSeconds: 8,
},
WorldMap: {
Zoos: [
{ id: "player", name: "Mon zoo", x: 25, y: 50, animalWeights: { Basic: 1, Ocean: 0, Mountain: 0 } },
{ id: "zoo_nord", name: "Zoo du Nord", x: 75, y: 15, animalWeights: { Basic: 2, Ocean: 1, Mountain: 1 } },
{ id: "zoo_est", name: "Zoo de l'Est", x: 85, y: 55, animalWeights: { Basic: 1, Ocean: 2, Mountain: 0 } },
{ id: "zoo_sud", name: "Zoo du Sud", x: 50, y: 85, animalWeights: { Basic: 1, Ocean: 1, Mountain: 2 } },
{ id: "zoo_ouest", name: "Zoo de l'Ouest", x: 15, y: 25, animalWeights: { Basic: 2, Ocean: 0, Mountain: 1 } },
],
Cities: [
{ id: "ville_nord", name: "Ville du Nord", x: 80, y: 10, maxVisitorsTowardZoos: 80 },
{ id: "ville_sud", name: "Ville du Sud", x: 45, y: 90, maxVisitorsTowardZoos: 80 },
{ id: "ville_centre", name: "Ville centrale", x: 50, y: 50, maxVisitorsTowardZoos: 100 },
],
Laboratory: { x: 50, y: 20, name: "Laboratoire" },
TruckAnimationMs: 2500,
NpcTruckIntervalMs: 8000,
MapUpgrade: {
MaxLevel: 5,
BaseUpgradeCost: 350,
UpgradeGrowth: 1.5,
/** Cost in research points per level (agrandissement carte). */
BaseResearchCost: 15,
ResearchUpgradeGrowth: 1.6,
},
},
Bots: {
/** Max distance (in map %) to consider a zoo as neighbor for color weights. */
NeighborMaxDistance: 35,
/** Min seconds between two decision ticks per bot. */
TickIntervalMinSeconds: 8,
TickIntervalMaxSeconds: 25,
/** Initial coins range for new bots. */
InitialCoinsMin: 150,
InitialCoinsMax: 450,
},
Truck: {
MaxLevel: 7,
BaseUpgradeCost: 400,
UpgradeGrowth: 1.5,
},
School: {
MaxLevel: 8,
BaseUpgradeCost: 250,
UpgradeGrowth: 1.65,
},
/** Centre de recherche (Rappel grandes règles): 7 niveaux, unités de recherche pour agrandir la carte, 10 zoos/unité. */
Research: {
MaxLevel: 7,
ZoosPerUnit: 10,
BuildCost: 300,
BaseUpgradeCost: 320,
UpgradeGrowth: 1.6,
PointsPerTickPerLevel: 0.1,
},
/** Billeterie: 7 niveaux, 20 visiteurs/unité en simultané. */
Billeterie: {
MaxLevel: 7,
VisitorsPerUnit: 20,
BuildCost: 280,
BaseUpgradeCost: 280,
UpgradeGrowth: 1.55,
/** Opening hour (0-24). No new visitors outside [OpenHour, CloseHour). */
OpenHour: 8,
CloseHour: 20,
/** Max new visitors per real second at entry (spec: 1 visiteur/s). */
MaxEntryPerSecond: 1,
},
/** Nourriture: 7 niveaux, 5 animaux/unité. */
Food: {
MaxLevel: 7,
AnimalsPerUnit: 5,
BuildCost: 260,
BaseUpgradeCost: 260,
UpgradeGrowth: 1.5,
/** Seconds without being fed before the animal dies. */
MaxSecondsWithoutFood: 120,
},
/** Accueil nouveaux animaux: 7 niveaux, 1 animal/unité. */
Reception: {
MaxLevel: 7,
AnimalsPerUnit: 1,
BuildCost: 240,
BaseUpgradeCost: 240,
UpgradeGrowth: 1.55,
AcclimatationSecondsBase: 45,
/** Seconds a ready animal can wait without being placed before dying. */
MaxSecondsReadyNotPlaced: 90,
},
/** Changement de milieu (couleur): 7 niveaux, payant. */
BiomeChangeColor: {
MaxLevel: 7,
BuildCost: 340,
BaseUpgradeCost: 350,
UpgradeGrowth: 1.6,
},
/** Changement de milieu (température): 7 niveaux, payant. */
BiomeChangeTemp: {
MaxLevel: 7,
BuildCost: 340,
BaseUpgradeCost: 350,
UpgradeGrowth: 1.6,
},
Mutation: {
BaseChance: 0.06,
},
/** Death cause "seuls": animal dies if no same species in radius for too long. */
Animal: {
MinSameSpeciesInRadius: 1,
RadiusCells: 5,
MaxSecondsAlone: 300,
},
Events: [],
Visitor: {
BasePaymentPerVisitor: 0.15,
VisitorsPerAnimal: 1.2,
PlotLevelBonus: 0.1,
StagnationDecayAfterSeconds: 60,
StagnationDecayPerMinute: 0.05,
CityAttractionScale: 0.002,
AnimalValueScale: 0.00015,
MaxSecondsWithoutVisit: 300,
SouvenirShopBonusPerShop: 0.2,
LuxuryGuestChance: 0.08,
LuxuryEntryMultiplier: 3,
LuxuryShopMultiplier: 2.5,
AttractivityDeathPenalty: 0.5,
AttractivityBirthBonus: 0.2,
StayMultiplierPerShopLevel: 0.15,
StayMultiplierPerSpecies: 0.02,
IncidentChanceBase: 0.002,
IncidentChanceWaitMultiplier: 4,
IncidentTimeoutSeconds: 45,
IncidentResolveAttractivityBonus: 0.15,
IncidentResolveCoinBonus: 8,
IncidentUnresolvedAttractivityPenalty: 0.2,
},
Nursery: {
BuildCost: 200,
MaxLevel: 7,
BaseUpgradeCost: 180,
UpgradeGrowth: 1.5,
GrowthSecondsBase: 40,
MaxSecondsMatureNotPlaced: 90,
},
/** Reproduction: delay between pair detection and baby birth; reduced by zoo score and biome/temp fit. */
Reproduction: {
BaseSeconds: 60,
MaxDistance: 1,
},
SouvenirShop: {
BuildCost: 250,
MaxLevel: 7,
BaseUpgradeCost: 220,
UpgradeGrowth: 1.55,
},
Time: {
DayLengthSeconds: 120,
PhaseShift: 0,
},
/** 4 seasons: spring, summer, autumn, winter. Each season lasts DaysPerSeason game days. */
Season: {
DaysPerSeason: 7,
TemperatureModifier: { spring: 0, summer: 10, autumn: -2, winter: -15 },
VisitorMultiplier: { spring: 1, summer: 1.5, autumn: 0.8, winter: 0.6 },
ReproductionBonus: { spring: 0.2, summer: 0, autumn: 0, winter: -0.5 },
/** Billeterie: summer +20% ticket price, winter -10%. */
TicketPriceMultiplier: { spring: 1, summer: 1.2, autumn: 1, winter: 0.9 },
},
Weather: {
ChangeIntervalSeconds: 45,
RainChance: 0.25,
CloudyChance: 0.35,
},
Quests: {
CountPerDay: 3,
RewardBase: 50,
RewardPerLevel: 20,
},
Prestige: {
IncomeBonusPerLevel: 0.15,
MinCoinsToReset: 5000,
},
/** Phase 10: sale listings (baby/animal on truck → world map). Bébé invendu meurt après ce délai. */
Sale: {
ListingDurationSeconds: 3600,
DefaultPrice: 50,
},
};