Files
builazoo/web/js/time-weather.js
ncantu c7d389ecbb Lint: fix errors and remove unused variables
**Motivations:**
- Ensure lint config is not degraded and fix all lint errors for pousse workflow.

**Root causes:**
- Unused variables kept with _ prefix instead of removed (_row, _questReward, _i).
- getAnimalBlockOrigin had 5 parameters (max 4).
- use of continue statement (no-continue rule).

**Correctifs:**
- ESLint config verified; no eslint-disable in codebase.
- Removed unused variable _row (biome-rules); removed dead function _questReward (quests); removed unused map param _i (state.js).
- getAnimalBlockOrigin refactored to 4 params (pos object instead of x, y).
- Replaced continue with if (cell) block in normalizeLoadedCells (state.js).
- JSDoc param names aligned with _height, _y (biome-rules).

**Evolutions:**
- (none)

**Pages affectées:**
- web/js/biome-rules.js
- web/js/quests.js
- web/js/state.js
- web/js/placement.js
2026-03-04 15:32:27 +01:00

45 lines
1.4 KiB
JavaScript

import { GameConfig } from "./config.js";
/**
* @param {import("./types.js").GameState} state
* @param {number} dtWallSeconds
*/
export function tickTime(state, dtWallSeconds) {
const dayLength = GameConfig.Time.DayLengthSeconds;
const phase = (state.timeOfDay ?? 6) + (dtWallSeconds * 24) / dayLength;
if (phase >= 24) {
state.timeOfDay = phase - 24;
state.gameDayTotal = (state.gameDayTotal ?? 0) + 1;
} else {
state.timeOfDay = phase;
}
}
/**
* @param {import("./types.js").GameState} state
* @param {number} nowUnix
* @returns {string}
*/
export function tickWeather(state, nowUnix) {
const last = state.lastWeatherChangeAt ?? 0;
if (nowUnix - last < GameConfig.Weather.ChangeIntervalSeconds) return state.weather ?? "sun";
state.lastWeatherChangeAt = nowUnix;
const r = Math.random();
if (r < GameConfig.Weather.RainChance) state.weather = "rain";
else if (r < GameConfig.Weather.RainChance + GameConfig.Weather.CloudyChance) state.weather = "cloudy";
else state.weather = "sun";
return state.weather;
}
/**
* @param {number} timeOfDay 0..24
* @returns {{ phase: string, intensity: number }}
*/
export function getTimePhase(timeOfDay) {
const t = timeOfDay % 24;
if (t >= 5 && t < 8) return { phase: "dawn", intensity: (t - 5) / 3 };
if (t >= 8 && t < 18) return { phase: "day", intensity: 1 };
if (t >= 18 && t < 21) return { phase: "dusk", intensity: (21 - t) / 3 };
return { phase: "night", intensity: 1 };
}