Files
builazoo/web/js/state.js
ncantu c7d389ecbb Lint: fix errors and remove unused variables
**Motivations:**
- Ensure lint config is not degraded and fix all lint errors for pousse workflow.

**Root causes:**
- Unused variables kept with _ prefix instead of removed (_row, _questReward, _i).
- getAnimalBlockOrigin had 5 parameters (max 4).
- use of continue statement (no-continue rule).

**Correctifs:**
- ESLint config verified; no eslint-disable in codebase.
- Removed unused variable _row (biome-rules); removed dead function _questReward (quests); removed unused map param _i (state.js).
- getAnimalBlockOrigin refactored to 4 params (pos object instead of x, y).
- Replaced continue with if (cell) block in normalizeLoadedCells (state.js).
- JSDoc param names aligned with _height, _y (biome-rules).

**Evolutions:**
- (none)

**Pages affectées:**
- web/js/biome-rules.js
- web/js/quests.js
- web/js/state.js
- web/js/placement.js
2026-03-04 15:32:27 +01:00

254 lines
8.3 KiB
JavaScript

import { GameConfig } from "./config.js";
import { plotSizeFromLevel } from "./grid-utils.js";
import { LootTables, getColorNames, zeroAnimalWeights } from "./loot-tables.js";
import { ensureBotState } from "./bot-zoo.js";
import { buildDefaultRow1Cells, addStarterAnimals } from "./default-grid-layout.js";
export function defaultAnimalWeights() {
const w = zeroAnimalWeights();
w[getColorNames()[0]] = 1;
return w;
}
export function normalizeZooWeights(legacy) {
if (!legacy || typeof legacy !== "object") return defaultAnimalWeights();
const keys = getColorNames();
const w = zeroAnimalWeights();
const map = { Basic: keys[0], Ocean: keys[5], Mountain: keys[10] };
for (const [oldKey, val] of Object.entries(legacy)) {
const newKey = map[oldKey] ?? oldKey;
if (keys.includes(newKey)) w[newKey] = Number(val) || 0;
}
return w;
}
/**
* @returns {import("./types.js").GameState}
*/
export function defaultState() {
const [width, height] = plotSizeFromLevel(1);
const worldZoos = buildDefaultWorldZoos();
const cells = buildDefaultCells();
const state = buildStatePayload(width, height, worldZoos, cells);
addStarterAnimals(state);
return state;
}
function buildDefaultWorldZoos() {
const configZoos = GameConfig.WorldMap?.Zoos;
if (configZoos && configZoos.length > 0) {
const worldZoos = configZoos.map((z, i) => ({
id: z.id,
name: z.name,
x: z.x,
y: z.y,
animalWeights: i === 0 ? defaultAnimalWeights() : normalizeZooWeights(z.animalWeights),
}));
worldZoos.forEach((zoo) => ensureBotState(zoo, zoo.id === "player"));
return worldZoos;
}
return [{ id: "player", name: "Mon zoo", x: 25, y: 50, animalWeights: defaultAnimalWeights() }];
}
function buildDefaultCells() {
return buildDefaultRow1Cells();
}
function getDefaultStats() {
return { eggsPlaced: 0, animalsSold: 0, conveyorUpgrades: 0, plotUpgrades: 0, truckUpgrades: 0, coinsEarned: 0 };
}
function buildStatePayload(width, height, worldZoos, cells) {
const grid = { width, height, cells };
return {
version: GameConfig.StateVersion,
coins: 200,
conveyorLevel: 1,
plotLevel: 1,
truckLevel: 1,
grid,
pendingEggTokens: [],
nextTokenId: 1,
conveyorOffers: [],
lastOfferRefreshAt: 0,
worldZoos,
truckSale: undefined,
worldTruckSales: [],
lastEvolutionAt: Math.floor(Date.now() / 1000),
laboratoryOffer: null,
prestigeLevel: 0,
timeOfDay: 6,
gameDayTotal: 0,
lastSeason: "spring",
weather: "sun",
lastWeatherChangeAt: 0,
quests: [],
lastQuestDay: "",
stats: getDefaultStats(),
mapZoom: 1, mapPanX: 0, mapPanY: 0, worldMapLevel: 1,
autoMode: false,
autoModeProfile: "balanced",
researchPoints: 0,
pendingBabies: [],
receptionAnimals: [],
saleListings: [],
deathCountRecent: 0,
birthCount: 0,
reproductionTimers: [],
visitorArrivals: [],
};
}
const STORAGE_KEY = "builazoo_state";
/**
* @param {import("./types.js").GameState} state
*/
export function saveState(state) {
try {
const toSave = { ...state };
delete toSave.autoProfilePickerOpen;
delete toSave.autoProfilePickerFamily;
localStorage.setItem(STORAGE_KEY, JSON.stringify(toSave));
} catch (e) {
console.error("saveState failed", e);
}
}
/**
* @returns {import("./types.js").GameState | null}
*/
export function loadState() {
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (raw === null || raw === undefined) return null;
const data = JSON.parse(raw);
if (!data || typeof data.coins !== "number" || !data.grid || typeof data.grid.cells !== "object") return null;
applyLoadStateDefaults(data);
normalizeLoadedCells(data.grid.cells);
ensureSchoolCell(data);
return data;
} catch (e) {
console.error("loadState failed", e);
return null;
}
}
function applyLoadStateDefaults(data) {
applyLoadStateWorldZoos(data);
applyLoadStateScalarDefaults(data);
applyLoadStateLegacyCells(data);
}
function applyLoadStateWorldZoos(data) {
if (data.coins < 100) data.coins = 200;
if (data.pendingEggTokens === null || data.pendingEggTokens === undefined) data.pendingEggTokens = [];
if (data.conveyorOffers === null || data.conveyorOffers === undefined) data.conveyorOffers = [];
data.conveyorOffers = data.conveyorOffers.map((o) => ({ ...o, zooId: o.zooId ?? "player" }));
if ((data.worldZoos === null || data.worldZoos === undefined) && GameConfig.WorldMap && GameConfig.WorldMap.Zoos) {
data.worldZoos = [...GameConfig.WorldMap.Zoos];
}
if (data.worldZoos !== null && data.worldZoos !== undefined && Array.isArray(data.worldZoos)) {
applyWorldZoosWeightsAndBots(data);
}
if (data.worldZoos === null || data.worldZoos === undefined) {
data.worldZoos = [{ id: "player", name: "Mon zoo", x: 25, y: 50, animalWeights: defaultAnimalWeights() }];
}
}
function applyWorldZoosWeightsAndBots(data) {
const keys = getColorNames();
data.worldZoos = data.worldZoos.map((z) => ({
...z,
animalWeights: z.animalWeights && keys.some((k) => k in (z.animalWeights ?? {}))
? z.animalWeights
: normalizeZooWeights(z.animalWeights),
}));
data.worldZoos.forEach((zoo) => ensureBotState(zoo, zoo.id === "player"));
}
/** Set data[key] to defaultVal when data[key] is null or undefined. defaultVal may be a function (called for value). */
function setScalarDefault(data, key, defaultVal) {
if (data[key] === null || data[key] === undefined) {
data[key] = typeof defaultVal === "function" ? defaultVal() : defaultVal;
}
}
const LOAD_STATE_SCALAR_DEFAULTS = [
["worldTruckSales", []],
["lastEvolutionAt", () => Math.floor(Date.now() / 1000)],
["nextTokenId", 1],
["prestigeLevel", 0],
["timeOfDay", 6],
["gameDayTotal", 0],
["lastSeason", "spring"],
["weather", "sun"],
["lastWeatherChangeAt", 0],
["quests", []],
["lastQuestDay", ""],
["stats", { eggsPlaced: 0, animalsSold: 0, conveyorUpgrades: 0, plotUpgrades: 0, truckUpgrades: 0, coinsEarned: 0 }],
["truckLevel", 1],
["mapZoom", 1],
["mapPanX", 0],
["mapPanY", 0],
["worldMapLevel", 1],
["researchPoints", 0],
["pendingBabies", []],
["receptionAnimals", []],
["saleListings", []],
["deathCountRecent", 0],
["birthCount", 0],
["reproductionTimers", []],
["visitorArrivals", []],
];
function applyLoadStateScalarDefaults(data) {
if (data.laboratoryOffer === undefined) data.laboratoryOffer = null;
for (const [key, defaultVal] of LOAD_STATE_SCALAR_DEFAULTS) {
setScalarDefault(data, key, defaultVal);
}
if (data.version !== GameConfig.StateVersion) data.version = GameConfig.StateVersion;
data.autoProfilePickerOpen = false;
data.autoProfilePickerFamily = undefined;
if (data.attractivityBonusFromIncidents === null || data.attractivityBonusFromIncidents === undefined) {
data.attractivityBonusFromIncidents = 0;
}
}
function applyLoadStateLegacyCells(data) {
if (data.grid.cells["2_1"] === null || data.grid.cells["2_1"] === undefined) data.grid.cells["2_1"] = { kind: "nursery", level: 1 };
const c21 = data.grid.cells["2_1"];
if (c21 && (c21.kind === "plotUpgrade" || c21.kind === "worldMapUpgrade")) data.grid.cells["2_1"] = { kind: "nursery", level: 1 };
const c12 = data.grid.cells["1_2"];
if (c12 && (c12.kind === "plotUpgrade" || c12.kind === "worldMapUpgrade")) delete data.grid.cells["1_2"];
}
function normalizeOneAnimalCell(cell, now) {
if (cell.kind !== "animal") return;
if (cell.id && !LootTables.Animals[cell.id]) cell.id = "c0_r0";
if (cell.lastVisitedAt === null || cell.lastVisitedAt === undefined) cell.lastVisitedAt = now;
if (cell.lastFedAt === null || cell.lastFedAt === undefined) cell.lastFedAt = cell.placedAt ?? now;
}
function normalizeOneEggCell(cell) {
if (cell.kind === "egg" && cell.eggType && !LootTables.EggTypes[cell.eggType]) cell.eggType = "Color_1";
}
function normalizeLoadedCells(cells) {
const now = Math.floor(Date.now() / 1000);
for (const key of Object.keys(cells)) {
const cell = cells[key];
if (cell) {
if (cell.kind === "animal") normalizeOneAnimalCell(cell, now);
if (cell.kind === "egg") normalizeOneEggCell(cell);
}
}
}
function ensureSchoolCell(data) {
const hasSchool = Object.values(data.grid.cells).some((c) => c && c.kind === "school");
if (!hasSchool && !data.grid.cells["1_1"] && (data.conveyorLevel || 0) >= 1) {
data.grid.cells["1_1"] = { kind: "school", level: data.conveyorLevel || 1 };
}
}