import { getDisplayBiome, getDisplayTemperature, getTemperatureBand } from "./biome-rules.js"; import { fillCellContent } from "./ui-grid-cells.js"; import { attachCellListeners } from "./ui-grid-handlers.js"; /** * @param {{ state: import("./types.js").GameState, setState: () => void, setError: (s: string) => void, playSound: (s: string) => void, gridEl: HTMLElement, getHatched: () => Array<{ x: number, y: number }>, selected: { x: number, y: number }, emptyCellChoice: { x: number, y: number } | null, selectedTokenId: number | null, lastActionWasDrop: boolean, clampSelection: () => void, animalEmoji: Record }} ctx * @param {number} x * @param {number} y * @returns {HTMLElement} */ function buildOneCell(ctx, x, y) { const { state, getHatched, selected } = ctx; const key = `${x}_${y}`; const cell = state.grid.cells[key]; const div = document.createElement("div"); div.className = "cell"; const biome = getDisplayBiome(x, y, state.grid); const temp = getDisplayTemperature(x, y, state.grid); const tempBand = getTemperatureBand(temp); div.classList.add(`biome-${biome.toLowerCase()}`, `temp-${tempBand}`); const hatchedList = getHatched(); if (hatchedList.some((h) => h.x === x && h.y === y)) div.classList.add("just-hatched"); div.setAttribute("role", "button"); div.setAttribute("tabindex", "0"); div.dataset.x = String(x); div.dataset.y = String(y); const isSelected = selected.x === x && selected.y === y; if (isSelected) div.classList.add("selected"); fillCellContent(ctx, div, { cell, key, x, y }); attachCellListeners(ctx, { div, cell, x, y, key }); return div; } /** * @param {{ state: import("./types.js").GameState, setState: () => void, setError: (s: string) => void, playSound: (s: string) => void, gridEl: HTMLElement, getHatched: () => Array<{ x: number, y: number }>, selected: { x: number, y: number }, emptyCellChoice: { x: number, y: number } | null, selectedTokenId: number | null, lastActionWasDrop: boolean, clampSelection: () => void, animalEmoji: Record }} ctx */ export function renderGrid(ctx) { const { state, gridEl } = ctx; gridEl.style.gridTemplateColumns = `repeat(${state.grid.width}, 48px)`; gridEl.style.gridTemplateRows = `repeat(${state.grid.height}, 48px)`; gridEl.innerHTML = ""; for (let y = 1; y <= state.grid.height; y++) { for (let x = 1; x <= state.grid.width; x++) { gridEl.appendChild(buildOneCell(ctx, x, y)); } } }