Initial commit

**Motivations:**
- Initialisation du versionning git pour le projet

**Root causes:**
- N/A (Nouveau projet)

**Correctifs:**
- N/A

**Evolutions:**
- Structure initiale du projet
- Ajout du .gitignore

**Pages affectées:**
- Tous les fichiers
This commit is contained in:
2026-03-03 22:24:17 +01:00
commit e031c9a1d2
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web/js/quests.js Normal file
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import { GameConfig } from "./config.js";
const QUEST_TEMPLATES = [
{ descriptionKey: "questPlaceEggs", targetKey: "eggsPlaced", targetBase: 3 },
{ descriptionKey: "questEarnCoins", targetKey: "coinsEarned", targetBase: 100 },
{ descriptionKey: "questSellAnimals", targetKey: "animalsSold", targetBase: 2 },
{ descriptionKey: "questUpgradeConveyor", targetKey: "conveyorUpgrades", targetBase: 1 },
{ descriptionKey: "questUpgradePlot", targetKey: "plotUpgrades", targetBase: 1 },
];
/**
* @param {string} dateKey YYYY-MM-DD
* @returns {number}
*/
function daySeed(dateKey) {
let h = 0;
for (let i = 0; i < dateKey.length; i++) h = (h * 31 + dateKey.charCodeAt(i)) >>> 0;
return h;
}
/**
* @param {import("./types.js").GameState} state
* @param {number} level
* @returns {number}
*/
function _questReward(state, level) {
return GameConfig.Quests.RewardBase + level * GameConfig.Quests.RewardPerLevel;
}
/**
* @param {import("./types.js").GameState} state
* @returns {import("./types.js").Quest[]}
*/
export function generateDailyQuests(state) {
const today = new Date().toISOString().slice(0, 10);
if (state.lastQuestDay === today && state.quests?.length > 0) return state.quests;
state.lastQuestDay = today;
let seed = daySeed(today);
const rng = () => {
seed = (seed * 1103515245 + 12345) >>> 0;
return (seed >>> 16) / 65536;
};
const shuffled = [...QUEST_TEMPLATES].sort(() => rng() - 0.5);
const count = Math.min(GameConfig.Quests.CountPerDay, shuffled.length);
const level = (state.prestigeLevel ?? 0) + state.plotLevel + state.conveyorLevel;
state.quests = shuffled.slice(0, count).map((q, i) => ({
id: `q-${today}-${i}`,
descriptionKey: q.descriptionKey,
target: q.targetBase,
current: 0,
reward: GameConfig.Quests.RewardBase + level * GameConfig.Quests.RewardPerLevel,
done: false,
}));
return state.quests;
}
/** @param {import("./types.js").GameState} state */
function getQuestProgress(state) {
const s = state.stats ?? { eggsPlaced: 0, animalsSold: 0, conveyorUpgrades: 0, plotUpgrades: 0, coinsEarned: 0 };
return {
eggsPlaced: s.eggsPlaced ?? 0,
animalsSold: s.animalsSold ?? 0,
conveyorUpgrades: s.conveyorUpgrades ?? 0,
plotUpgrades: s.plotUpgrades ?? 0,
coinsEarned: s.coinsEarned ?? 0,
};
}
/**
* @param {import("./types.js").GameState} state
* @returns {number} coins awarded from completed quests this tick
*/
export function tickQuests(state) {
generateDailyQuests(state);
const progress = getQuestProgress(state);
let earned = 0;
for (const q of state.quests ?? []) {
if (q.done) {
// already done
} else {
let current = null;
if (q.descriptionKey === "questPlaceEggs") current = progress.eggsPlaced;
else if (q.descriptionKey === "questSellAnimals") current = progress.animalsSold;
else if (q.descriptionKey === "questUpgradeConveyor") current = progress.conveyorUpgrades;
else if (q.descriptionKey === "questUpgradePlot") current = progress.plotUpgrades;
else if (q.descriptionKey === "questEarnCoins") current = progress.coinsEarned ?? 0;
if (current !== null && current !== undefined) {
q.current = Math.min(current, q.target);
if (q.current >= q.target) {
q.done = true;
earned += q.reward;
}
}
}
}
state.coins += earned;
return earned;
}