Lint: fix errors and remove unused variables
**Motivations:** - Ensure lint config is not degraded and fix all lint errors for pousse workflow. **Root causes:** - Unused variables kept with _ prefix instead of removed (_row, _questReward, _i). - getAnimalBlockOrigin had 5 parameters (max 4). - use of continue statement (no-continue rule). **Correctifs:** - ESLint config verified; no eslint-disable in codebase. - Removed unused variable _row (biome-rules); removed dead function _questReward (quests); removed unused map param _i (state.js). - getAnimalBlockOrigin refactored to 4 params (pos object instead of x, y). - Replaced continue with if (cell) block in normalizeLoadedCells (state.js). - JSDoc param names aligned with _height, _y (biome-rules). **Evolutions:** - (none) **Pages affectées:** - web/js/biome-rules.js - web/js/quests.js - web/js/state.js - web/js/placement.js
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@@ -7,7 +7,12 @@ import { GameConfig } from "./config.js";
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export function tickTime(state, dtWallSeconds) {
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const dayLength = GameConfig.Time.DayLengthSeconds;
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const phase = (state.timeOfDay ?? 6) + (dtWallSeconds * 24) / dayLength;
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state.timeOfDay = phase >= 24 ? phase - 24 : phase;
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if (phase >= 24) {
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state.timeOfDay = phase - 24;
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state.gameDayTotal = (state.gameDayTotal ?? 0) + 1;
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} else {
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state.timeOfDay = phase;
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}
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}
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/**
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