Lint: fix errors and remove unused variables
**Motivations:** - Ensure lint config is not degraded and fix all lint errors for pousse workflow. **Root causes:** - Unused variables kept with _ prefix instead of removed (_row, _questReward, _i). - getAnimalBlockOrigin had 5 parameters (max 4). - use of continue statement (no-continue rule). **Correctifs:** - ESLint config verified; no eslint-disable in codebase. - Removed unused variable _row (biome-rules); removed dead function _questReward (quests); removed unused map param _i (state.js). - getAnimalBlockOrigin refactored to 4 params (pos object instead of x, y). - Replaced continue with if (cell) block in normalizeLoadedCells (state.js). - JSDoc param names aligned with _height, _y (biome-rules). **Evolutions:** - (none) **Pages affectées:** - web/js/biome-rules.js - web/js/quests.js - web/js/state.js - web/js/placement.js
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web/js/income-value.js
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30
web/js/income-value.js
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import { LootTables } from "./loot-tables.js";
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import { getIncomeMultiplier } from "./mutation-rules.js";
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import { getSellValue } from "./economy.js";
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import { isOriginCell } from "./grid-utils.js";
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/**
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* Total sell value of all animals in the zoo (used for visitor attraction). Counts each animal block once (origin cell only).
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* @param {import("./types.js").GameState} state
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* @returns {number}
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*/
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export function getTotalAnimalValue(state) {
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let total = 0;
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for (const [key, cell] of Object.entries(state.grid.cells)) {
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if (cell.kind !== "animal" || !isOriginCell(key, cell)) {
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// skip
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} else {
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const animalDef = LootTables.Animals[cell.id];
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if (animalDef !== null && animalDef !== undefined) {
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const mutationMult = getIncomeMultiplier(cell.mutation);
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total += getSellValue(
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animalDef.baseIncomePerSecond,
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cell.level,
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mutationMult,
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animalDef.sellFactor
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);
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}
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}
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}
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return total;
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}
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