local LootTables = {}

LootTables.EggTypes = {
	Basic = {
		price = 50,
		hatchSeconds = 20,
		minConveyorLevel = 1,
		loot = {
			{ id = "rabbit", weight = 60 },
			{ id = "deer", weight = 30 },
			{ id = "lion", weight = 10 },
		},
	},
	Ocean = {
		price = 120,
		hatchSeconds = 35,
		minConveyorLevel = 2,
		loot = {
			{ id = "seal", weight = 55 },
			{ id = "dolphin", weight = 35 },
			{ id = "shark", weight = 10 },
		},
	},
	Mountain = {
		price = 220,
		hatchSeconds = 45,
		minConveyorLevel = 4,
		loot = {
			{ id = "goat", weight = 55 },
			{ id = "eagle", weight = 30 },
			{ id = "snow_leopard", weight = 15 },
		},
	},
}

LootTables.Animals = {
	rabbit = { baseIncomePerSecond = 0.8, rarity = "Common", biome = "Meadow", sellFactor = 20 },
	deer = { baseIncomePerSecond = 1.2, rarity = "Uncommon", biome = "Meadow", sellFactor = 24 },
	lion = { baseIncomePerSecond = 2.5, rarity = "Rare", biome = "Meadow", sellFactor = 30 },
	seal = { baseIncomePerSecond = 1.4, rarity = "Uncommon", biome = "Ocean", sellFactor = 24 },
	dolphin = { baseIncomePerSecond = 2.1, rarity = "Rare", biome = "Ocean", sellFactor = 30 },
	shark = { baseIncomePerSecond = 3.2, rarity = "Epic", biome = "Ocean", sellFactor = 40 },
	goat = { baseIncomePerSecond = 2.2, rarity = "Rare", biome = "Mountain", sellFactor = 30 },
	eagle = { baseIncomePerSecond = 3.1, rarity = "Epic", biome = "Mountain", sellFactor = 40 },
	snow_leopard = { baseIncomePerSecond = 4.2, rarity = "Legendary", biome = "Mountain", sellFactor = 52 },
}

return LootTables
